Website powered by

Project: Echelon (assets and level design)

A brief look into my work of Project: Echelon. In this showcase, my work spread widely creating the character and enemies, smaller props, decals and textures, some large assets for set dressing and the level design in Unity engine. As a student, this was an amazing project that I was proud to lead. My workflow generally revolved between Maya, ZBrush, and Substance 3D Painter and into Unity to set up and use.

A mattress, pillow, and a blanket.

A mattress, pillow, and a blanket.

A curtain, first-aid kit, and a trash bag.

A curtain, first-aid kit, and a trash bag.

Various pieces of trash used in the level.

Various pieces of trash used in the level.

A street light, rolling door texture, a barricade, and electrical boxes.

A street light, rolling door texture, a barricade, and electrical boxes.

A road, some broken road chunks, and a parking curb.

A road, some broken road chunks, and a parking curb.

A large rock asset.

A large rock asset.

A dirt mound and rocks asset.

A dirt mound and rocks asset.

Two alien communication array, and a "help" cloth decal.

Two alien communication array, and a "help" cloth decal.

Enemy turret gun.

Enemy turret gun.

Enemy drone.

Enemy drone.

The 3 parts of Echelon. some assembly required.

The 3 parts of Echelon. some assembly required.

The main and only playable character.

The main and only playable character.

Level design in Unity of Boss arena.

Level design in Unity of Boss arena.

Level design in Unity of Boss arena.

Level design in Unity of Boss arena.

Level design in Unity of Town area.

Level design in Unity of Town area.

Level design in Unity of Town area.

Level design in Unity of Town area.

Level design in Unity of Town area.

Level design in Unity of Town area.